#include <Intersects.h>
◆ IntersectsFunctor()
walberla::pe::raytracing::IntersectsFunctor::IntersectsFunctor |
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const Ray & |
ray, |
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real_t & |
t, |
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Vec3 & |
n |
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) |
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inline |
◆ operator()()
template<typename BodyType >
bool walberla::pe::raytracing::IntersectsFunctor::operator() |
( |
BodyType * |
bd1 | ) |
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inline |
◆ n_
Vec3& walberla::pe::raytracing::IntersectsFunctor::n_ |
◆ ray_
const Ray& walberla::pe::raytracing::IntersectsFunctor::ray_ |
◆ t_
real_t& walberla::pe::raytracing::IntersectsFunctor::t_ |
The documentation for this struct was generated from the following file:
- /builds/administration/walberla-website/walberla/src/pe/raytracing/Intersects.h