Union.h File Reference

Detailed Description

Marshalling of objects for data transmission or storage.

Author
Tobias Preclik
Sebastian Eibl sebas.nosp@m.tian.nosp@m..eibl.nosp@m.@fau.nosp@m..de

Classes

class  walberla::pe::communication::MarshalDynamically< BodyTypeTuple >
 
class  walberla::pe::communication::UnmarshalDynamically< BodyTypeTuple >
 
struct  walberla::pe::communication::UnionParameters
 

Namespaces

 walberla
 \file TimestepTracker.h \ingroup lbm \author Frederik Hennig frede.nosp@m.rik..nosp@m.henni.nosp@m.g@fa.nosp@m.u.de
 
 walberla::pe
 
 walberla::pe::communication
 

Functions

template<typename... BodyTypes>
void walberla::pe::communication::marshal (mpi::SendBuffer &buffer, const Union< BodyTypes... > &obj)
 Marshalling a box primitive. More...
 
void walberla::pe::communication::unmarshal (mpi::RecvBuffer &buffer, UnionParameters &objparam)
 Unmarshalling a box primitive. More...
 
template<typename... BodyTypes>
std::unique_ptr< Union< BodyTypes... > > walberla::pe::communication::instantiate (mpi::RecvBuffer &buffer, const math::AABB &domain, const math::AABB &block, Union< BodyTypes... > *&newBody)