#include <core/config/Config.h>
#include <core/Filesystem.h>
#include <core/math/Vector3.h>
#include <core/mpi/Datatype.h>
#include <core/timing/TimingTree.h>
#include <pe/ccd/ICCD.h>
#include <pe/ccd/HashGrids.h>
#include <pe/raytracing/Ray.h>
#include <pe/raytracing/Intersects.h>
#include <pe/raytracing/Lighting.h>
#include <pe/raytracing/ShadingFunctions.h>
#include <pe/Types.h>
#include <cstddef>
#include <functional>
Classes | |
struct | walberla::pe::raytracing::BodyIntersectionInfo |
Contains information about a ray-body intersection. More... | |
class | walberla::pe::raytracing::Raytracer |
Namespaces | |
walberla | |
\file TimestepTracker.h \ingroup lbm \author Frederik Hennig frede.nosp@m.rik..nosp@m.henni.nosp@m.g@fa.nosp@m.u.de | |
walberla::pe | |
walberla::pe::raytracing | |
Functions | |
bool | walberla::pe::raytracing::defaultIsBodyVisible (const BodyID body) |