#include <pe/basic.h>
#include <pe/Types.h>
#include <core/math/Vector3.h>
#include <pe/raytracing/Color.h>
Classes | |
struct | walberla::pe::raytracing::Lighting |
The Lighting struct defines the properties of a point light in the scene. More... | |
Namespaces | |
walberla | |
\file TimestepTracker.h \ingroup lbm \author Frederik Hennig frede.nosp@m.rik..nosp@m.henni.nosp@m.g@fa.nosp@m.u.de | |
walberla::pe | |
walberla::pe::raytracing | |