|
using | walberla::pe::Vec2 = math::Vector2< real_t > |
|
using | walberla::pe::Vec3 = math::Vector3< real_t > |
|
using | walberla::pe::Mat2 = math::Matrix2< real_t > |
|
using | walberla::pe::Mat3 = math::Matrix3< real_t > |
|
using | walberla::pe::Quat = math::Quaternion< real_t > |
|
using | walberla::pe::MatN = math::MatrixMxN< real_t > |
|
using | walberla::pe::BodyType = RigidBody |
| Type of the rigid bodies. More...
|
|
using | walberla::pe::BodyID = RigidBody * |
| Handle for a rigid body. More...
|
|
using | walberla::pe::ConstBodyID = const RigidBody * |
| Handle for a constant rigid body. More...
|
|
using | walberla::pe::BodyPtr = std::unique_ptr< RigidBody > |
|
using | walberla::pe::GeomID = GeomPrimitive * |
|
using | walberla::pe::ConstGeomID = const GeomPrimitive * |
|
using | walberla::pe::BoxType = Box |
| Type of the box geometric primitive. More...
|
|
using | walberla::pe::BoxID = Box * |
| Handle for a box primitive. More...
|
|
using | walberla::pe::ConstBoxID = const Box * |
| Handle for a constant box primitive. More...
|
|
using | walberla::pe::BoxPtr = std::unique_ptr< Box > |
|
using | walberla::pe::CapsuleType = Capsule |
| Type of the capsule geometric primitive. More...
|
|
using | walberla::pe::CapsuleID = Capsule * |
| Handle for a capsule primitive. More...
|
|
using | walberla::pe::ConstCapsuleID = const Capsule * |
| Handle for a constant capsule primitive. More...
|
|
using | walberla::pe::CapsulePtr = std::unique_ptr< Capsule > |
|
using | walberla::pe::CylinderType = Cylinder |
| Type of the cylinder geometric primitive. More...
|
|
using | walberla::pe::CylinderID = Cylinder * |
| Handle for a cylinder primitive. More...
|
|
using | walberla::pe::ConstCylinderID = const Cylinder * |
| Handle for a constant cylinder primitive. More...
|
|
using | walberla::pe::CylinderPtr = std::unique_ptr< Cylinder > |
|
using | walberla::pe::CylindricalBoundaryType = CylindricalBoundary |
| Type of the cylindrical boundary geometric primitive. More...
|
|
using | walberla::pe::CylindricalBoundaryID = CylindricalBoundary * |
| Handle for a cylindrical boundary primitive. More...
|
|
using | walberla::pe::ConstCylindricalBoundaryID = const CylindricalBoundary * |
| Handle for a constant cylindrical boundary primitive. More...
|
|
using | walberla::pe::CylindricalBoundaryPtr = std::unique_ptr< CylindricalBoundary > |
|
using | walberla::pe::EllipsoidType = Ellipsoid |
| Type of the ellipsoid geometric primitive. More...
|
|
using | walberla::pe::EllipsoidID = Ellipsoid * |
| Handle for a ellipsoid primitive. More...
|
|
using | walberla::pe::ConstEllipsoidID = const Ellipsoid * |
| Handle for a constant ellipsoid primitive. More...
|
|
using | walberla::pe::EllipsoidPtr = std::unique_ptr< Ellipsoid > |
|
using | walberla::pe::PlaneType = Plane |
| Type of the plane geometric primitive. More...
|
|
using | walberla::pe::PlaneID = Plane * |
| Handle for a plane primitive. More...
|
|
using | walberla::pe::ConstPlaneID = const Plane * |
| Handle for a constant plane primitive. More...
|
|
using | walberla::pe::PlanePtr = std::unique_ptr< Plane > |
|
using | walberla::pe::SphereType = Sphere |
| Type of the sphere geometric primitive. More...
|
|
using | walberla::pe::SphereID = Sphere * |
| Handle for a sphere primitive. More...
|
|
using | walberla::pe::ConstSphereID = const Sphere * |
| Handle for a constant sphere primitive. More...
|
|
using | walberla::pe::SpherePtr = std::unique_ptr< Sphere > |
|
using | walberla::pe::SquirmerType = Squirmer |
| Type of the squirmer geometric primitive. More...
|
|
using | walberla::pe::SquirmerID = Squirmer * |
| Handle for a squirmer primitive. More...
|
|
using | walberla::pe::ConstSquirmerID = const Squirmer * |
| Handle for a constant squirmer primitive. More...
|
|
using | walberla::pe::SquirmerPtr = std::unique_ptr< Squirmer > |
|
using | walberla::pe::MeshType = TriangleMesh |
| Type of the triangle mesh geometric primitive. More...
|
|
using | walberla::pe::MeshID = TriangleMesh * |
| Handle for a triangle mesh primitive. More...
|
|
using | walberla::pe::ConstMeshID = const TriangleMesh * |
| Handle for a constant triangle mesh primitive. More...
|
|
using | walberla::pe::TriangleMeshPtr = std::unique_ptr< TriangleMesh > |
|
using | walberla::pe::ContactType = Contact |
| Type of the contacts. More...
|
|
using | walberla::pe::ContactID = Contact * |
| Handle for a contact. More...
|
|
using | walberla::pe::ConstContactID = const Contact * |
| Handle for a constant contact. More...
|
|
using | walberla::pe::ManagerID = BodyManager * |
| Handle for a BodyManager. More...
|
|
using | walberla::pe::ConstManagerID = const BodyManager * |
| Handle for a constant BodyManager. More...
|
|
using | walberla::pe::Materials = std::vector< Material > |
| Vector for materials. More...
|
|
using | walberla::pe::MaterialID = Materials::size_type |
| Unique material ID. More...
|
|
using | walberla::pe::PossibleContacts = std::vector< std::pair< BodyID, BodyID > > |
| Output data type of coarse collision detection module. More...
|
|
using | walberla::pe::Contacts = std::vector< Contact > |
| Output data type of fine collision detection module. More...
|
|
using | walberla::pe::Storage = std::array< BodyStorage, 2 > |
| Container for local and shadow body storage. More...
|
|