IntersectionRatio.h File Reference

Detailed Description

#include "core/DataTypes.h"
#include "core/logging/Logging.h"
#include "geometry/bodies/Sphere.h"
#include <exception>
#include <limits>
#include <string>
#include "IntersectionRatio.impl.h"

Namespaces

 walberla
 \file TimestepTracker.h \ingroup lbm \author Frederik Hennig frede.nosp@m.rik..nosp@m.henni.nosp@m.g@fa.nosp@m.u.de
 
 walberla::lbm
 

Functions

template<typename Body >
real_t walberla::lbm::intersectionRatioBisection (const Body &body, const Vector3< real_t > &fluidPoint, const Vector3< real_t > &direction, const real_t epsilon)
 
real_t walberla::lbm::intersectionRatioSphere (const geometry::Sphere &sphere, const Vector3< real_t > &fluidPoint, const Vector3< real_t > &direction)
 
template<typename Body >
real_t walberla::lbm::intersectionRatio (const Body &body, const Vector3< real_t > &fluidPoint, const Vector3< real_t > &direction, const real_t epsilon)
 Computes the intersection of a ray segment with a body surface. More...
 
real_t walberla::lbm::intersectionRatio (const geometry::Sphere &sphere, const Vector3< real_t > &fluidPoint, const Vector3< real_t > &direction, const real_t=real_t(0))