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template<typename Body > |
real_t | walberla::lbm::intersectionRatioBisection (const Body &body, const Vector3< real_t > &fluidPoint, const Vector3< real_t > &direction, const real_t epsilon) |
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real_t | walberla::lbm::intersectionRatioSphere (const geometry::Sphere &sphere, const Vector3< real_t > &fluidPoint, const Vector3< real_t > &direction) |
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template<typename Body > |
real_t | walberla::lbm::intersectionRatio (const Body &body, const Vector3< real_t > &fluidPoint, const Vector3< real_t > &direction, const real_t epsilon) |
| Computes the intersection of a ray segment with a body surface. More...
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real_t | walberla::lbm::intersectionRatio (const geometry::Sphere &sphere, const Vector3< real_t > &fluidPoint, const Vector3< real_t > &direction, const real_t=real_t(0)) |
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