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| SimpleUBB (const BoundaryUID &boundaryUID, const FlagUID &uid, PDFField *const pdfField, const Vector3< real_t > &velocity) |
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| SimpleUBB (const BoundaryUID &boundaryUID, const FlagUID &uid, PDFField *const pdfField, const real_t x, const real_t y, const real_t z) |
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void | pushFlags (std::vector< FlagUID > &uids) const |
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void | beforeBoundaryTreatment () const |
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void | afterBoundaryTreatment () const |
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template<typename Buffer_T > |
void | packCell (Buffer_T &, const cell_idx_t, const cell_idx_t, const cell_idx_t) const |
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template<typename Buffer_T > |
void | registerCell (Buffer_T &, const flag_t, const cell_idx_t, const cell_idx_t, const cell_idx_t) |
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void | registerCell (const flag_t, const cell_idx_t, const cell_idx_t, const cell_idx_t, const BoundaryConfiguration &) |
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void | registerCells (const flag_t, const CellInterval &, const BoundaryConfiguration &) const |
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template<typename CellIterator > |
void | registerCells (const flag_t, const CellIterator &, const CellIterator &, const BoundaryConfiguration &) const |
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void | unregisterCell (const flag_t, const cell_idx_t, const cell_idx_t, const cell_idx_t) const |
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void | treatDirection (const cell_idx_t x, const cell_idx_t y, const cell_idx_t z, const stencil::Direction dir, const cell_idx_t nx, const cell_idx_t ny, const cell_idx_t nz, const flag_t mask) |
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const ForceField::value_type & | getForce (const cell_idx_t x, cell_idx_t y, cell_idx_t z) const |
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| Boundary (const BoundaryUID &boundaryUID) |
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void | setMask (const flag_t mask) |
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flag_t | getMask () const |
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const BoundaryUID & | getUID () const |
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