#include <ObstacleNormalSweep.h>
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| ObstacleNormalSweep (const BlockDataID &obstacleNormalFieldID, const ConstBlockDataID &flagFieldID, const FlagUID &interfaceFlagID, const Set< FlagUID > &liquidInterfaceGasFlagIDSet, const Set< FlagUID > &obstacleFlagIDSet, bool computeInInterfaceCells, bool computeInObstacleCells, bool computeInGhostLayer) |
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void | operator() (IBlock *const block) |
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◆ flag_t
template<typename Stencil_T , typename FlagField_T , typename VectorField_T >
◆ vector_t
template<typename Stencil_T , typename FlagField_T , typename VectorField_T >
◆ ObstacleNormalSweep()
template<typename Stencil_T , typename FlagField_T , typename VectorField_T >
◆ computeObstacleNormalInInterfaceCell()
template<typename Stencil_T , typename FlagField_T , typename VectorField_T >
template<typename FlagFieldIt_T >
◆ computeObstacleNormalInObstacleCell()
template<typename Stencil_T , typename FlagField_T , typename VectorField_T >
template<typename FlagFieldIt_T >
◆ operator()()
template<typename Stencil_T , typename FlagField_T , typename VectorField_T >
◆ computeInGhostLayer_
template<typename Stencil_T , typename FlagField_T , typename VectorField_T >
◆ computeInInterfaceCells_
template<typename Stencil_T , typename FlagField_T , typename VectorField_T >
◆ computeInObstacleCells_
template<typename Stencil_T , typename FlagField_T , typename VectorField_T >
◆ flagFieldID_
template<typename Stencil_T , typename FlagField_T , typename VectorField_T >
◆ interfaceFlagID_
template<typename Stencil_T , typename FlagField_T , typename VectorField_T >
◆ liquidInterfaceGasFlagIDSet_
template<typename Stencil_T , typename FlagField_T , typename VectorField_T >
◆ obstacleFlagIDSet_
template<typename Stencil_T , typename FlagField_T , typename VectorField_T >
◆ obstacleNormalFieldID_
template<typename Stencil_T , typename FlagField_T , typename VectorField_T >
The documentation for this class was generated from the following files: