#include "domain_decomposition/BlockDataID.h"
#include "field/FlagField.h"
#include <type_traits>
#include <vector>
#include "NormalSweep.impl.h"
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template<typename Stencil_T , typename vector_t , typename ScalarFieldIt_T , typename FlagFieldIt_T , typename flag_t > |
void | walberla::free_surface::normal_computation::computeNormal (vector_t &normal, const ScalarFieldIt_T &fillFieldIt, const FlagFieldIt_T &flagFieldIt, const flag_t &validNeighborFlagMask) |
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template<typename Stencil_T , typename vector_t , typename ScalarFieldIt_T , typename FlagFieldIt_T , typename flag_t > |
void | walberla::free_surface::normal_computation::computeNormalNearSolidBoundary (vector_t &normal, const ScalarFieldIt_T &fillFieldIt, const FlagFieldIt_T &flagFieldIt, const flag_t &validNeighborFlagMask, const flag_t &obstacleFlagMask) |
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