#include <FieldAccessor3D.h>
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| FieldAccessor3D (char *ptr, uint_t xOffset, uint_t yOffset, uint_t zOffset, uint_t fOffset, const dim3 &idxDim, const dim3 &blockDim) |
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__device__ __forceinline__ void | set (const uint3 &blockIdx, const uint3 &threadIdx) |
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__device__ __forceinline__ bool | isValidPosition () |
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__device__ __forceinline__ T & | get () |
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__device__ __forceinline__ T & | get (int f) |
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__device__ __forceinline__ T & | getNeighbor (int cx, int cy, int cz) const |
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__device__ __forceinline__ T & | getNeighbor (int cx, int cy, int cz, int cf) |
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◆ FieldAccessor3D()
◆ get() [1/2]
◆ get() [2/2]
◆ getNeighbor() [1/2]
◆ getNeighbor() [2/2]
◆ isValidPosition()
◆ set()
◆ blockDim_
◆ fOffset_
◆ idxDim_
◆ isValidPosition_
◆ ptr_
◆ xOffset_
◆ yOffset_
◆ zOffset_
The documentation for this class was generated from the following file: