NormalSweep(const BlockDataID &normalFieldID, const ConstBlockDataID &fillFieldID, const ConstBlockDataID &flagFieldID, const FlagUID &interfaceFlagID, const Set< FlagUID > &liquidInterfaceGasFlagIDSet, const Set< FlagUID > &obstacleFlagIDSet, bool computeInInterfaceNeighbors, bool includeObstacleNeighbors, bool modifyNearObstacles, bool computeInGhostLayer) | walberla::free_surface::NormalSweep< Stencil_T, FlagField_T, ScalarField_T, VectorField_T > | inline |