AABB typedef | walberla::mesh::distance_octree::LeafNode< MeshType > | |
aabb_ | walberla::mesh::distance_octree::Node< MeshType > | protected |
FaceHandle typedef | walberla::mesh::distance_octree::LeafNode< MeshType > | |
getAABB() const | walberla::mesh::distance_octree::Node< MeshType > | inline |
getChild(const uint_t) const | walberla::mesh::distance_octree::LeafNode< MeshType > | inlinevirtual |
height() const | walberla::mesh::distance_octree::LeafNode< MeshType > | inlinevirtual |
LeafNode(const shared_ptr< TriangleDistance< MeshType > > &triDistance, const std::vector< FaceHandle > &triangles) | walberla::mesh::distance_octree::LeafNode< MeshType > | inline |
Node(const MeshType &mesh, InputIterator beginFh, InputIterator endFh) | walberla::mesh::distance_octree::Node< MeshType > | inline |
Normal typedef | walberla::mesh::distance_octree::LeafNode< MeshType > | |
numChildren() const | walberla::mesh::distance_octree::LeafNode< MeshType > | inlinevirtual |
numTriangles() const | walberla::mesh::distance_octree::LeafNode< MeshType > | inlinevirtual |
numTrianglesToStream(std::ostream &os, const uint_t level) const | walberla::mesh::distance_octree::LeafNode< MeshType > | virtual |
Point typedef | walberla::mesh::distance_octree::LeafNode< MeshType > | |
Scalar typedef | walberla::mesh::distance_octree::LeafNode< MeshType > | |
sqDistance(const Point &p) const | walberla::mesh::distance_octree::LeafNode< MeshType > | virtual |
sqDistance(const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::distance_octree::LeafNode< MeshType > | virtual |
sqDistance(const Point &p, Point &closestPoint) const | walberla::mesh::distance_octree::LeafNode< MeshType > | virtual |
sqDistance(const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::distance_octree::LeafNode< MeshType > | virtual |
walberla::mesh::distance_octree::Node::sqDistance(const Point &p, Point &closestPoint, Point &normal) const =0 | walberla::mesh::distance_octree::Node< MeshType > | pure virtual |
sqSignedDistance(const Point &p) const | walberla::mesh::distance_octree::LeafNode< MeshType > | virtual |
sqSignedDistance(const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::distance_octree::LeafNode< MeshType > | virtual |
sqSignedDistance(const Point &p, Point &closestPoint) const | walberla::mesh::distance_octree::LeafNode< MeshType > | virtual |
sqSignedDistance(const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::distance_octree::LeafNode< MeshType > | virtual |
walberla::mesh::distance_octree::Node::sqSignedDistance(const Point &p, Point &closestPoint, Point &normal) const =0 | walberla::mesh::distance_octree::Node< MeshType > | pure virtual |
triangles_ | walberla::mesh::distance_octree::LeafNode< MeshType > | protected |
triDistance_ | walberla::mesh::distance_octree::LeafNode< MeshType > | protected |
~Node() | walberla::mesh::distance_octree::Node< MeshType > | inlinevirtual |