| AABB typedef | walberla::mesh::distance_octree::BranchNode< MeshType > | |
| aabb_ | walberla::mesh::distance_octree::Node< MeshType > | protected |
| BranchNode(const shared_ptr< TriangleDistance< MeshType > > &triDistance, InputIterator beginFh, InputIterator endFh, uint_t maxDepth, uint_t minNumTriangles) | walberla::mesh::distance_octree::BranchNode< MeshType > | |
| BranchNode(const BranchNode &other)=delete | walberla::mesh::distance_octree::BranchNode< MeshType > | |
| children_ | walberla::mesh::distance_octree::BranchNode< MeshType > | protected |
| FaceHandle typedef | walberla::mesh::distance_octree::BranchNode< MeshType > | |
| getAABB() const | walberla::mesh::distance_octree::Node< MeshType > | inline |
| getChild(const uint_t idx) const override | walberla::mesh::distance_octree::BranchNode< MeshType > | inlinevirtual |
| getRayDistanceToMeshObject(const Point &ray_origin, const Point &normalised_ray_direction) const override | walberla::mesh::distance_octree::BranchNode< MeshType > | virtual |
| height() const override | walberla::mesh::distance_octree::BranchNode< MeshType > | inlinevirtual |
| Node(const MeshType &mesh, InputIterator beginFh, InputIterator endFh) | walberla::mesh::distance_octree::Node< MeshType > | inline |
| Normal typedef | walberla::mesh::distance_octree::BranchNode< MeshType > | |
| numChildren() const override | walberla::mesh::distance_octree::BranchNode< MeshType > | inlinevirtual |
| numTriangles() const override | walberla::mesh::distance_octree::BranchNode< MeshType > | inlinevirtual |
| numTrianglesToStream(std::ostream &os, const uint_t level) const override | walberla::mesh::distance_octree::BranchNode< MeshType > | virtual |
| operator=(const BranchNode &other)=delete | walberla::mesh::distance_octree::BranchNode< MeshType > | |
| Point typedef | walberla::mesh::distance_octree::BranchNode< MeshType > | |
| Scalar typedef | walberla::mesh::distance_octree::BranchNode< MeshType > | |
| sqDistance(const Point &p) const override | walberla::mesh::distance_octree::BranchNode< MeshType > | virtual |
| sqDistance(const Point &p, FaceHandle &closestTriangle) const override | walberla::mesh::distance_octree::BranchNode< MeshType > | virtual |
| sqDistance(const Point &p, Point &closestPoint) const override | walberla::mesh::distance_octree::BranchNode< MeshType > | virtual |
| sqDistance(const Point &p, Point &closestPoint, Normal &normal) const override | walberla::mesh::distance_octree::BranchNode< MeshType > | |
| walberla::mesh::distance_octree::Node::sqDistance(const Point &p, Point &closestPoint, Point &normal) const =0 | walberla::mesh::distance_octree::Node< MeshType > | pure virtual |
| sqSignedDistance(const Point &p) const override | walberla::mesh::distance_octree::BranchNode< MeshType > | virtual |
| sqSignedDistance(const Point &p, FaceHandle &closestTriangle) const override | walberla::mesh::distance_octree::BranchNode< MeshType > | virtual |
| sqSignedDistance(const Point &p, Point &closestPoint) const override | walberla::mesh::distance_octree::BranchNode< MeshType > | virtual |
| sqSignedDistance(const Point &p, Point &closestPoint, Normal &normal) const override | walberla::mesh::distance_octree::BranchNode< MeshType > | |
| walberla::mesh::distance_octree::Node::sqSignedDistance(const Point &p, Point &closestPoint, Point &normal) const =0 | walberla::mesh::distance_octree::Node< MeshType > | pure virtual |
| ~BranchNode() override | walberla::mesh::distance_octree::BranchNode< MeshType > | inline |
| ~Node()=default | walberla::mesh::distance_octree::Node< MeshType > | virtual |