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waLBerla 7.2
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This is the complete list of members for walberla::mesh::TriangleDistance< MeshType >, including all inherited members.
| BoundingBox typedef | walberla::mesh::TriangleDistance< MeshType > | |
| computeDistanceProperties() | walberla::mesh::TriangleDistance< MeshType > | protected |
| computeNormals() | walberla::mesh::TriangleDistance< MeshType > | protected |
| distance(const FaceHandle fh, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| distance(const FaceHandle fh, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| distance(const FaceHandle fh, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| distance(const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| distance(const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
| distance(const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| distance(const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
| distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
| distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| distanceProperties_ | walberla::mesh::TriangleDistance< MeshType > | protected |
| DistancePropertyHandle typedef | walberla::mesh::TriangleDistance< MeshType > | protected |
| FaceHandle typedef | walberla::mesh::TriangleDistance< MeshType > | |
| filterTrianglesForAABB(const BoundingBox &aabb, const InputIterator fhInBegin, const InputIterator fhInEnd, OutputIterator fhOutBegin) const | walberla::mesh::TriangleDistance< MeshType > | |
| getAabb(FaceHandle fh) const | walberla::mesh::TriangleDistance< MeshType > | inline |
| getMesh() const | walberla::mesh::TriangleDistance< MeshType > | inline |
| getMeshPtr() | walberla::mesh::TriangleDistance< MeshType > | inline |
| getNormal(const FaceHandle fh, const int region) const | walberla::mesh::TriangleDistance< MeshType > | inlineprotected |
| getRayDistanceToMeshObject(InputIterator fhBegin, InputIterator fhEnd, const Point &ray_origin, const Point &normalised_ray_direction) const | walberla::mesh::TriangleDistance< MeshType > | |
| getRayDistanceToMeshObject(InputIterator fhBegin, InputIterator fhEnd, const Point &ray_origin, const Point &normalised_ray_direction) const | walberla::mesh::TriangleDistance< MeshType > | |
| mesh_ | walberla::mesh::TriangleDistance< MeshType > | protected |
| Normal typedef | walberla::mesh::TriangleDistance< MeshType > | |
| Point typedef | walberla::mesh::TriangleDistance< MeshType > | |
| Scalar typedef | walberla::mesh::TriangleDistance< MeshType > | |
| signedDistance(const FaceHandle fh, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| signedDistance(const FaceHandle fh, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| signedDistance(const FaceHandle fh, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| signedDistance(const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| signedDistance(const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
| signedDistance(const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| signedDistance(const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
| signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
| signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(const FaceHandle fh, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(const FaceHandle fh, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(const FaceHandle fh, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(const FaceHandle fh, const Point &p, int ®ion, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | protected |
| sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, int ®ion, Point &closestPoint, FaceHandle &fh) const | walberla::mesh::TriangleDistance< MeshType > | protected |
| sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, int ®ion, Point &closestPoint, FaceHandle &fh) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqSignedDistance(const FaceHandle fh, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqSignedDistance(const FaceHandle fh, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqSignedDistance(const FaceHandle fh, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqSignedDistance(const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqSignedDistance(const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqSignedDistance(const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqSignedDistance(const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
| sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
| toSignedDistance(const Scalar &d, const FaceHandle fh, const Point &p, const int region, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | inlineprotected |
| toSignedDistance(const Scalar &d, const Point &p, Point &closestPoint, const Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | inlineprotected |
| TriangleDistance(const shared_ptr< MeshType > &mesh) | walberla::mesh::TriangleDistance< MeshType > | inline |
| triangleToStream(const FaceHandle fh, std::ostream &os) const | walberla::mesh::TriangleDistance< MeshType > | |
| Vec3 typedef | walberla::mesh::TriangleDistance< MeshType > |