This is the complete list of members for walberla::mesh::TriangleDistance< MeshType >, including all inherited members.
BoundingBox typedef | walberla::mesh::TriangleDistance< MeshType > | |
computeDistanceProperties() | walberla::mesh::TriangleDistance< MeshType > | protected |
computeNormals() | walberla::mesh::TriangleDistance< MeshType > | protected |
distance(const FaceHandle fh, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
distance(const FaceHandle fh, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
distance(const FaceHandle fh, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
distance(const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
distance(const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
distance(const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
distance(const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
distanceProperties_ | walberla::mesh::TriangleDistance< MeshType > | protected |
DistancePropertyHandle typedef | walberla::mesh::TriangleDistance< MeshType > | protected |
FaceHandle typedef | walberla::mesh::TriangleDistance< MeshType > | |
filterTrianglesForAABB(const BoundingBox &aabb, const InputIterator fhInBegin, const InputIterator fhInEnd, OutputIterator fhOutBegin) const | walberla::mesh::TriangleDistance< MeshType > | |
getAabb(FaceHandle fh) const | walberla::mesh::TriangleDistance< MeshType > | inline |
getMesh() const | walberla::mesh::TriangleDistance< MeshType > | inline |
getMeshPtr() | walberla::mesh::TriangleDistance< MeshType > | inline |
getNormal(const FaceHandle fh, const int region) const | walberla::mesh::TriangleDistance< MeshType > | inlineprotected |
mesh_ | walberla::mesh::TriangleDistance< MeshType > | protected |
Normal typedef | walberla::mesh::TriangleDistance< MeshType > | |
Point typedef | walberla::mesh::TriangleDistance< MeshType > | |
Scalar typedef | walberla::mesh::TriangleDistance< MeshType > | |
signedDistance(const FaceHandle fh, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
signedDistance(const FaceHandle fh, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
signedDistance(const FaceHandle fh, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
signedDistance(const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
signedDistance(const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
signedDistance(const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
signedDistance(const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(const FaceHandle fh, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(const FaceHandle fh, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(const FaceHandle fh, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(const FaceHandle fh, const Point &p, int ®ion, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | protected |
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, int ®ion, Point &closestPoint, FaceHandle &fh) const | walberla::mesh::TriangleDistance< MeshType > | protected |
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, int ®ion, Point &closestPoint, FaceHandle &fh) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
sqSignedDistance(const FaceHandle fh, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
sqSignedDistance(const FaceHandle fh, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
sqSignedDistance(const FaceHandle fh, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
sqSignedDistance(const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
sqSignedDistance(const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
sqSignedDistance(const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
sqSignedDistance(const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) const | walberla::mesh::TriangleDistance< MeshType > | |
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) const | walberla::mesh::TriangleDistance< MeshType > | |
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | |
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | |
toSignedDistance(const Scalar &d, const FaceHandle fh, const Point &p, const int region, Point &closestPoint) const | walberla::mesh::TriangleDistance< MeshType > | inlineprotected |
toSignedDistance(const Scalar &d, const Point &p, Point &closestPoint, const Normal &normal) const | walberla::mesh::TriangleDistance< MeshType > | inlineprotected |
TriangleDistance(const shared_ptr< MeshType > &mesh) | walberla::mesh::TriangleDistance< MeshType > | inline |
triangleToStream(const FaceHandle fh, std::ostream &os) const | walberla::mesh::TriangleDistance< MeshType > | |
Vec3 typedef | walberla::mesh::TriangleDistance< MeshType > |