addTriangle(index_t v0Idx, index_t v1Idx, index_t v2Idx) | walberla::geometry::TriangleMesh | |
addTriangle(index_t v0Idx, index_t v1Idx, index_t v2Idx, index_t n0Idx, index_t n1Idx, index_t n2Idx) | walberla::geometry::TriangleMesh | |
addVertex(const vertex_t &v) | walberla::geometry::TriangleMesh | |
addVertex(const vertex_t &v, const color_t &c) | walberla::geometry::TriangleMesh | |
addVertexNormal(const normal_t &n) | walberla::geometry::TriangleMesh | |
clear() | walberla::geometry::TriangleMesh | inline |
color_t typedef | walberla::geometry::TriangleMesh | |
exchangeAxes(uint_t xAxisId, uint_t yAxisId, uint_t zAxisId) | walberla::geometry::TriangleMesh | |
getAABB() const | walberla::geometry::TriangleMesh | |
getNormalIndex(index_t i) const | walberla::geometry::TriangleMesh | inline |
getNormalIndex(size_t triangle, uint8_t index) const | walberla::geometry::TriangleMesh | inline |
getNormalIndices() const | walberla::geometry::TriangleMesh | inline |
getNormalIndices() | walberla::geometry::TriangleMesh | inline |
getNumNormalIndices() const | walberla::geometry::TriangleMesh | inline |
getNumNormals() const | walberla::geometry::TriangleMesh | inline |
getNumTriangles() const | walberla::geometry::TriangleMesh | inline |
getNumVertexIndices() const | walberla::geometry::TriangleMesh | inline |
getNumVertices() const | walberla::geometry::TriangleMesh | inline |
getTriangle(size_t triangleIdx, vertex_t &v0, vertex_t &v1, vertex_t &v2) const | walberla::geometry::TriangleMesh | inline |
getTriangle(size_t triangleIdx, vertex_t &v0, vertex_t &v1, vertex_t &v2, color_t &c0, color_t &c1, color_t &c2) const | walberla::geometry::TriangleMesh | inline |
getTriangleVertexNormals(size_t triangleIdx, normal_t &n0, normal_t &n1, normal_t &n2) const | walberla::geometry::TriangleMesh | inline |
getVertex(index_t i) const | walberla::geometry::TriangleMesh | inline |
getVertexColor(index_t i) const | walberla::geometry::TriangleMesh | inline |
getVertexColors() const | walberla::geometry::TriangleMesh | inline |
getVertexColors() | walberla::geometry::TriangleMesh | inline |
getVertexIndex(index_t i) const | walberla::geometry::TriangleMesh | inline |
getVertexIndex(size_t triangle, uint8_t index) const | walberla::geometry::TriangleMesh | inline |
getVertexIndices() const | walberla::geometry::TriangleMesh | inline |
getVertexIndices() | walberla::geometry::TriangleMesh | inline |
getVertexNormal(index_t i) const | walberla::geometry::TriangleMesh | inline |
getVertexNormals() const | walberla::geometry::TriangleMesh | inline |
getVertexNormals() | walberla::geometry::TriangleMesh | inline |
getVertices() const | walberla::geometry::TriangleMesh | inline |
getVertices() | walberla::geometry::TriangleMesh | inline |
getVerticesOfColor(const color_t &color, OutputIterator outIt) const | walberla::geometry::TriangleMesh | |
hasNormalIndices() const | walberla::geometry::TriangleMesh | inline |
hasVertexColors() const | walberla::geometry::TriangleMesh | inline |
hasVertexNormals() const | walberla::geometry::TriangleMesh | inline |
index_c(T x) | walberla::geometry::TriangleMesh | inlinestatic |
index_t typedef | walberla::geometry::TriangleMesh | |
merge(const TriangleMesh &other, const Vector3< real_t > &offset=Vector3< real_t >(0.0)) | walberla::geometry::TriangleMesh | |
normal_t typedef | walberla::geometry::TriangleMesh | |
normalIndices_ | walberla::geometry::TriangleMesh | protected |
removeDuplicateVertices(real_t tolerance=real_t(1e-4)) | walberla::geometry::TriangleMesh | |
scale(real_t scaleFactor) | walberla::geometry::TriangleMesh | inline |
scale(const Vector3< real_t > &scaleFactors) | walberla::geometry::TriangleMesh | |
split(std::vector< TriangleMesh > &meshes) const | walberla::geometry::TriangleMesh | |
surfaceArea() const | walberla::geometry::TriangleMesh | |
translate(const Vector3< real_t > &offset) | walberla::geometry::TriangleMesh | |
vertex_t typedef | walberla::geometry::TriangleMesh | |
vertexColors_ | walberla::geometry::TriangleMesh | protected |
vertexIndices_ | walberla::geometry::TriangleMesh | protected |
vertexNormals_ | walberla::geometry::TriangleMesh | protected |
vertices_ | walberla::geometry::TriangleMesh | protected |
volume() const | walberla::geometry::TriangleMesh | |