SmoothingSweep(const BlockDataID &smoothFillFieldID, const ConstBlockDataID &fillFieldID, const ConstBlockDataID &flagFieldID, const Set< FlagUID > &liquidInterfaceGasFlagIDSet, const Set< FlagUID > &obstacleFlagIDSet, bool includeObstacleNeighbors) | walberla::free_surface::SmoothingSweep< Stencil_T, FlagField_T, ScalarField_T, VectorField_T > | inline |