walberla::mesh::TriangleDistance< MeshType > Member List

This is the complete list of members for walberla::mesh::TriangleDistance< MeshType >, including all inherited members.

BoundingBox typedefwalberla::mesh::TriangleDistance< MeshType >
computeDistanceProperties()walberla::mesh::TriangleDistance< MeshType >protected
computeNormals()walberla::mesh::TriangleDistance< MeshType >protected
distance(const FaceHandle fh, const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
distance(const FaceHandle fh, const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
distance(const FaceHandle fh, const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
distance(const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
distance(const Point &p, FaceHandle &closestTriangle) constwalberla::mesh::TriangleDistance< MeshType >
distance(const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
distance(const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) constwalberla::mesh::TriangleDistance< MeshType >
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) constwalberla::mesh::TriangleDistance< MeshType >
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
distance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
distanceProperties_walberla::mesh::TriangleDistance< MeshType >protected
DistancePropertyHandle typedefwalberla::mesh::TriangleDistance< MeshType >protected
FaceHandle typedefwalberla::mesh::TriangleDistance< MeshType >
filterTrianglesForAABB(const BoundingBox &aabb, const InputIterator fhInBegin, const InputIterator fhInEnd, OutputIterator fhOutBegin) constwalberla::mesh::TriangleDistance< MeshType >
getAabb(FaceHandle fh) constwalberla::mesh::TriangleDistance< MeshType >inline
getMesh() constwalberla::mesh::TriangleDistance< MeshType >inline
getMeshPtr()walberla::mesh::TriangleDistance< MeshType >inline
getNormal(const FaceHandle fh, const int region) constwalberla::mesh::TriangleDistance< MeshType >inlineprotected
mesh_walberla::mesh::TriangleDistance< MeshType >protected
Normal typedefwalberla::mesh::TriangleDistance< MeshType >
Point typedefwalberla::mesh::TriangleDistance< MeshType >
Scalar typedefwalberla::mesh::TriangleDistance< MeshType >
signedDistance(const FaceHandle fh, const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
signedDistance(const FaceHandle fh, const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
signedDistance(const FaceHandle fh, const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
signedDistance(const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
signedDistance(const Point &p, FaceHandle &closestTriangle) constwalberla::mesh::TriangleDistance< MeshType >
signedDistance(const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
signedDistance(const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) constwalberla::mesh::TriangleDistance< MeshType >
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) constwalberla::mesh::TriangleDistance< MeshType >
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
signedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(const FaceHandle fh, const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(const FaceHandle fh, const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(const FaceHandle fh, const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(const Point &p, FaceHandle &closestTriangle) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(const FaceHandle fh, const Point &p, int &region, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >protected
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, int &region, Point &closestPoint, FaceHandle &fh) constwalberla::mesh::TriangleDistance< MeshType >protected
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, int &region, Point &closestPoint, FaceHandle &fh) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
sqDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
sqSignedDistance(const FaceHandle fh, const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
sqSignedDistance(const FaceHandle fh, const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
sqSignedDistance(const FaceHandle fh, const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
sqSignedDistance(const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
sqSignedDistance(const Point &p, FaceHandle &closestTriangle) constwalberla::mesh::TriangleDistance< MeshType >
sqSignedDistance(const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
sqSignedDistance(const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) constwalberla::mesh::TriangleDistance< MeshType >
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p) constwalberla::mesh::TriangleDistance< MeshType >
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, FaceHandle &closestTriangle) constwalberla::mesh::TriangleDistance< MeshType >
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >
sqSignedDistance(InputIterator fhBegin, InputIterator fhEnd, const Point &p, Point &closestPoint, Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >
toSignedDistance(const Scalar &d, const FaceHandle fh, const Point &p, const int region, Point &closestPoint) constwalberla::mesh::TriangleDistance< MeshType >inlineprotected
toSignedDistance(const Scalar &d, const Point &p, Point &closestPoint, const Normal &normal) constwalberla::mesh::TriangleDistance< MeshType >inlineprotected
TriangleDistance(const shared_ptr< MeshType > &mesh)walberla::mesh::TriangleDistance< MeshType >inline
triangleToStream(const FaceHandle fh, std::ostream &os) constwalberla::mesh::TriangleDistance< MeshType >
Vec3 typedefwalberla::mesh::TriangleDistance< MeshType >