SurfaceGeometryHandler.h File Reference

Detailed Description

Handles the surface geometry (normal and curvature computation) by creating fields and adding sweeps.

Author
Matthias Markl matth.nosp@m.ias..nosp@m.markl.nosp@m.@fau.nosp@m..de
Christoph Schwarzmeier chris.nosp@m.toph.nosp@m..schw.nosp@m.arzm.nosp@m.eier@.nosp@m.fau..nosp@m.de
#include "core/StringUtility.h"
#include "domain_decomposition/StructuredBlockStorage.h"
#include "field/AddToStorage.h"
#include "field/FlagField.h"
#include "lbm/blockforest/communication/SimpleCommunication.h"
#include "lbm/free_surface/BlockStateDetectorSweep.h"
#include "lbm/free_surface/FlagInfo.h"
#include "stencil/D2Q9.h"
#include "stencil/D3Q27.h"
#include "timeloop/SweepTimeloop.h"
#include <type_traits>
#include <vector>
#include "CurvatureModel.h"

Classes

class  walberla::free_surface::SurfaceGeometryHandler< LatticeModel_T, FlagField_T, ScalarField_T, VectorField_T >
 

Namespaces

 walberla
 \file TimestepTracker.h \ingroup lbm \author Frederik Hennig frede.nosp@m.rik..nosp@m.henni.nosp@m.g@fa.nosp@m.u.de
 
 walberla::free_surface